//==============================================================================
// Alfred_anim.txt
//==============================================================================

define GoldSparkles
{
	SetSelector
   {
      set hotspot
      {
         version
         {
			VisualParticle AlfredGoldSparkle
         }
      }   
   }
  }

//==============================================================================
define greekbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX G Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
	SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual animal alfred_BirthA
			connect HOTSPOT greekbirthSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual animal alfred_BirthA
			connect HOTSPOT greekbirthSFX hotspot
			connect HOTSPOT GoldSparkles hotspot
         }
      }   
   }
}

//==============================================================================
anim Bored
{
	SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual animal alfred_boredA
			//connect HOTSPOT greekbirthSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual animal alfred_boredA
			//connect HOTSPOT greekbirthSFX hotspot
			connect HOTSPOT GoldSparkles hotspot
         }
      }   
   }
}

//==============================================================================
anim Death
{
	SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual animal alfred_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.39 false HeavyFall checkVisible 
//-- end auto generated section
			
         }
      }
      set hotspot
      {
         version
         {
            Visual animal alfred_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.39 false HeavyFall checkVisible 
//-- end auto generated section
		connect HOTSPOT GoldSparkles hotspot
         }
      }   
   }
}

//==============================================================================
anim Idle
{
	SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual animal alfred_idleA
			
         }
      }
      set hotspot
      {
         version
         {
            Visual animal alfred_idleA
			connect HOTSPOT GoldSparkles hotspot
         }
      }   
   }
}

//==============================================================================
anim Walk
{
	SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
             Visual animal alfred_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.50 true   
            tag FootstepRight 0.10 true   
            tag FootstepLeft 0.55 true   
            tag FootstepRight 0.60 true   
//-- end auto generated section
			
         }
      }
      set hotspot
      {
         version
         {
            Visual animal alfred_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.50 true   
            tag FootstepRight 0.10 true   
            tag FootstepLeft 0.55 true   
            tag FootstepRight 0.60 true   
//-- end auto generated section
			connect HOTSPOT GoldSparkles hotspot
         }
      }   
   }
}

//==============================================================================
anim Flail
{
	SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual animal alfred_FlailA
			
         }
      }
      set hotspot
      {
         version
         {
            Visual animal alfred_FlailA
			connect HOTSPOT GoldSparkles hotspot
         }
      }   
   }
}


//==============================================================================
anim attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual animal alfred_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.46 true   
            tag GenericSound 0.01 true   
//-- end auto generated section
         }
      }
   }
}

